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How to Use Clash Caller in WinterNvmCame

Some general information about Clash Caller and how to use it: 
For every war we use a new http://www.clashcaller.com War - The link will be posted in GroupMe or InGame. You can use either the link or the unique ID and call your bases. How to Use:  Every Base has an own row - there you can add your name through the + ("call" a target). More information about the general usage of ClashCaller you can use follwing link: http://www.clashcaller.com/intro/intro.html


So our WinterNvmCame Rules about using ClashCaller are following: 
1. Every Call a Player does, lasts for 6 hours. 6 Hours is in our point of view a good amount of time to prepare your attack on your target (Build up an army, think about pathing etc.) 
2. Call only one target at the same time. If you don't want to attack a target any more and attack someone else, please remove your call (X behind your name on the call) and call the other target. 
3. If you call a target, it implies that you are building up an army to attack the target in around 6 hours. It's not a reservation that you want to attack that target later in the war. 
4. Please attack your called target first and not another target. 
5. If your call run out, your target is free for everyone to call and attack again.
6. If you Attack a called target this can get you even kicked if it happens too often. Be fair and let the caller attack his target or wait till the timer run out. Or ask the caller if you can attack his called target. 
7. For tough wars, we maybe will assign specific targets to specific people. But this will be communicated through us Co's by GM or Ingame Messages. 
8. 6 Hours before End Of War the targets are Free For All (Remaining Calls don't count then anymore). The calls can also be nullified by a CoLeader (e.g. if there are only 2 or 3 bases remaining) 
9. After your attack please update the result of your attack on Clash Caller, to keep Clash Caller up to date.

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